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1998-04-16
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DEATH RIDE
Programming: Tristan Greaves
Additional Programming: Ian Marsh
Music: Ian Marsh
Sound Digitising: Simon Feilder
Programmed using AMOS, by Francois Lionet
Release 2.0
--------------------------------------------------------------------------
Introduction (Why?)
^^^^^^^^^^^^^^^^^^^
Okay, I know that this isn't an original idea for a game. There must be
thousands of Tron clones out there for a 101 different makes of computers.
So why did I decide to write Death Ride? (Tristan here by the way).
Well, Simon and I had just been playing yet another Tron clone. I was
telling him how easy it was to write such a game so he turned round and
said to me: "Well, go on then, write one!". So I did.
The basic framework took about 10 minutes to knock together. But I wanted
more. So I added another feature. But I wanted even more. So I added
another feature. And this went on, and on, and on..........
And now it's here. Full to the brim with different features, digitised
sound FX and music. So read on.........
Introduction (What?)
^^^^^^^^^^^^^^^^^^^^
Come on, EVERYONE knows what a Tron game is about. You don't? Where have
you been the last few decades? Well, it's simple really. In the film
Tron (A great film, by the way) the contestants had to drive their light
cycles around an arena, trying to kill their opponents. Their light
cycles left trails behind them, and if a cycle hit one of these trails -
KABAM! Another problem is that the light cycles didn't have brakes.
Death Ride is a simulation of this 'sport'. You're presented with a top
down view of the action. Up to four human players can take part at a time
and the sole survivor is the winner. I've added a few extra features
(Such as obstacles, gates and power ups) to make it a bit more fun.
So, welcome to Death Ride.
Requirements
^^^^^^^^^^^^
Er, well, 512k owners arn't going to like this but you need at least 1
megabyte of memory to run this game. Go down to your nearest computer
shop and buy an upgrade, they only cost about £20 nowadays.
Oh, memory gets a bit tight sometimes so disable your external disk drives
if you've got any.
The Main Menu
^^^^^^^^^^^^^
Once the game has finished loading a few intro screens will appear,
displaying the infamous Apocalypse logo along with the credits. After
that the menu will appear along with a crosshair pointer. You can control
this using the mouse or with a joystick.
There are three options which you can select, namely:
BEGIN ........ Starts the game.
OPTIONS ...... Goes directly to the options screen.
EXIT ......... Go on, make a guess. Yep, it exits from the game.
Options
^^^^^^^
A screen full of options will appear on the screen. The options are
changed by moving the pointer on them and pressing FIRE. Keep pressing
FIRE until you are happy with the option. Select RETURN TO MAIN MENU to
go back to the main menu.
The options are:
PLAYERS
GAME SPEED
BIKE SPEED
TURBO MODE
NUMBER OF OBSTACLES
SIZE OF OBSTACLES
OBSTACLE SHAPE
RANDOM OBSTACLES
RANDOM OBSTACLE FREQUENCY
POWER UPS
POWER UP FREQUENCY
GATE OPENING FREQUENCY
SOUND
That's all very well, but what do all those options mean? Well, here's a
handy guide to what the options do, as well as how they affect the actual
game.
PLAYERS
-------
Death Ride can cope with up to 4 players at once, two on the joystick and
two on the keyboard. Details on controlling them can be found later on in
the documentation. This option toggles how many players will be involved.
GAME SPEED
----------
This can be altered to suit your needs. If you want a fast paced action
game then make this a low number. If you'd rather have a sedate and
boring game then make it high.
BIKE SPEED
----------
How many pixels (I.e, dots) your bike moves at a time. The higher this is
the faster your bike will appear to move. Note that a high setting will
make your bike jerk a bit as well as lowering how precise you can be when
moving.
TURBO MODE
----------
This can either be on or off. When it is on you will be able to switch on
your turbos during the game. The turbos will let you move at double speed
whenever you require it. Details on how to activate your turbo are
mentioned later on.
NUMBER OF OBSTACLES
-------------------
If you'd like to add more danger to the game you can instruct the
computer to place obstacles on the screen at random positions at the
beginning of the game. Simply adjust the number to how many obstacles
you'd like.
SIZE OF OBSTACLES
-----------------
This adjusts the size of the obstacles. The higher the number, the bigger
the obstacles.
OBSTACLE SHAPE
--------------
For variety's sake, you can adjust the shape of the obstacles. There are
two different shapes to choose from - Squares and circles.
RANDOM OBSTACLES
----------------
To get the adrenalin going you can instruct the computer to place
obstacles on the screen at random positions DURING the game. If you'd
like this to happen then set this to ON.
RANDOM OBSTACLE FREQUENCY
-------------------------
How often a random obstacle will appear on the screen. This is measured
in seconds.
POWER UPS
---------
What game would be complete without some power ups, eh? This toggles them
on and off.
POWER UP FREQUENCY
------------------
How often a power up will appear on the screen. This is measured in
seconds.
GATE OPENING FREQUENCY
----------------------
How often the gates will open during the game (Measured in seconds).
Driving through a gate could save your life at times! (Though it's a good
idea to make sure it's open first).
SOUND
-----
There are four different sound settings: NONE (For a silent game), SOUND
FX (Explosions and the like - All digitised) and MUSIC (To listen to a
nice tune).
The Game
^^^^^^^^
When you have selected BEGIN from the main menu the game will commence
immediately. The players will be positioned in the centre of the screen,
all heading upwards. The colours are:
Player One BROWN
Player Two WHITE
Player Three GREY
Player Four RED
The controls are:
Player One: A joystick in port 2 (The joystick port).
Player Two: A joystick in port 1 (The mouse port).
Player Three: Z = LEFT X = RIGHT F = UP C = DOWN
Player Four: 1 = LEFT 2 = RIGHT 6 = UP 3 = DOWN
(Note: Player Four should use the numeric keypad for control!)
Once a direction is selected, the player will keep going in that direction
until another direction is selected. Be careful not to crash into any of
the walls, and don't double back on yourself! If you do crash you will be
out of the game. The winner is the player who survives the longest. When
only one player remains the game will end and a scoreboard will be
displayed.
(Pressing Q during the game returns you to the main menu)
Turbo Mode
----------
Joystick users can engage TURBO MODE by pressing FIRE. This will double
their speed while the button is held down. Release the button to return
to normal speed.
Keyboard users (Players 3 and 4) engage their turbos in a slightly
different way. Pressing their turbo key (See below) will toggle whether
their turbos are engaged.
PLAYER 3: G PLAYER 4: .
Gates
-----
You may notice gaps appearing at the top and bottom of the screen. These
are GATES. If you pass through a gate while it is open you will re-appear
at the opposite gate, heading in the same direction.
Power Ups
---------
Every so often a power up will appear on the screen. These are coloured,
circles. By driving through one of these a special effect will occur,
depending on the colour of the power up.
GREEN: You will be given a shield. This allows you to drive through
a wall ONCE and survive!
BLUE: Wipes the screen of all obstacles and trails.
GREY: Holds the gates open for three times as long as normal.
Greetings
^^^^^^^^^
Rather than bore you by putting the greetings in the game we're going to
bore you by putting them here.
First of all, many thanks go to David Goodwin, Darren Gregory and Simon
Gregory for playtesting this game. Apart from having fun you were
actually helping us develop it!
Thanks also to Aquamarine/The Wall for writing the original Death Ride
tune (It was originally going to be included). Sorry that we never used
it in the end, but we scrapped the original intro. Maybe in our next
release, eh?
Contact Us
^^^^^^^^^^
Please e-mail Tristan at: tmg296@ecs.soton.ac.uk
COPYRIGHT INFORMATION
^^^^^^^^^^^^^^^^^^^^^
Death Ride, (c) Copyright 1992 Tristan Greaves.
AMOS, (c) Copyright 1990 Mandarin/Jawx.